Additionally, the gif was recorded on actual Nintendo Switch hardware. The 3DS version is packaged with a custom 3D banner to make it look official. License: ᵖˡᵉᵃˢᵉ ᵈᵒⁿ'ᵗ ˢᵘᵉ ᵐᵉ Cross Platformīelow are a few screenshots featuring the various platforms that Super Haxagon compiles on. and all of the people on the contributors page (seriously, you guys rock!).Audio from Open Hexagon at SuperV1234/SSVOpenHexagon.Steveice10 for the build tools at Steveice10/buildtools.The Switch User library by Switchbrew at switchbrew/libnx.The CTR User library by Smea at devkitPro/libctru.The 3DS 2D engine by fincs at devkitPro/citro2D.Use the CMake file or Makefile make TARGET:=LINUX64 to build it.Install SFML through your distro's package manager.Copy the romfs folder and SFML/bin/openal32.dll library next to the built executable (only needed with Makefile).Use the provided Makefile with the command make TARGET:=WIN64 OR use the CMake file.Rename the SFML folder to SFML-MinGW and place it in libraries.Use Visual Studio to open a folder with the CMake file.Rename the SFML folder to SFML-MSVC and place it in libraries.Note: you may need the Visual C++ Runtime.Rename levels.haxagon to and copy it to the ndless folder.Use the provided Makefile.nspire with the command make -f Makefile.nspire.On Linux (I use WSL/Ubuntu), get and build Ndless.nro to sdmc:/switch/SuperHaxagon/SuperHaxagon.nro and launch it from the hbmenu Use the provided Makefile with the command make TARGET:=SWITCH.Install either the CIA or 3DSX on your 3DS.Use the provided Makefile with the command make TARGET:=3DS.Get MinGW and DevkitPro and install dependencies listed in the Makefile.Minimum: OS: Windows 7 Processor: 2 GHz+ CPU with SSE4. Procedurally generated for endless play-throughs. Beautiful and adorable artwork by Marlowe Dobbe. Clone this repository with git clone -recursive A catchy, upbeat and energetic soundtrack by Chipzel (previously, the musician from Super Hexagon).For desktop platforms, it uses a cross platform library called SFML, so it will probably also compile on other platforms that support it. Super Haxagon targets the 3DS, Switch, Windows (MinGW + MSVC), and Linux. Super Haxagon may be unsupported on first generation Intel processors, Remote Desktop sessions, or VMs with no hardware acceleration. Warning: The windows/linux versions requires a graphics adapter with OpenGL 3.2 or higher. You can download the latest build on the releases page to the right. It also has a GUI based level editor called Haxa Editor. It is developed in C++ and uses no additional libraries for the core logic, making it easy (in theory) to port to new platforms. Super Haxagon is a cross platform, open source Super Hexagon clone for the Nintendo 3DS, Nintendo Switch, Windows, Linux, and the TI-Nspire (yes, the calculator).
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